Myrrial ([info]lolpup) wrote,

Wrath of the Lich King

Still awaiting the next version update; but now that its September that hopefully won't be long to go.

I'm glad to be back home. I spent a little time in Vana'diel but it was purely catching up with old friends and seeing how folks are doing. Many seem bored, and a couple of long-time buddies are considering quitting which still saddens me even though I'm in the same boat.

After a week of putting a deck, roof, and some other random house bits together in a town that mostly still relies on dial-up I was very much looking forward to coming back and having access to my treasured MMOs. I came back to WoW but once again found level-grinding in Nagrand to be painfully dull due to its extremely slow pace.

I wanted to play WoW but I didn't want to grind. Maybe I could go and PVP? Maybe I could go and make a new character? But making a lowbie would still be driving me along through the same tired content I've already played through time and time again. I didn't want to level through the same old stuff. Was there a solution?

I fiddled around on the internet checking my favored webcomics, watching the week's Zero Punctuation that I had missed while out-of-town, and finally checking my e-mail which revealed that I had been sent an invitation to the Wrath of the Lich King Beta while I was away.

Thank you, Blizzard. Thank you for directly answering my call of boredom.

I've stated that I don't intend to use this writing space for documenting WoW stuff; which is slowly becoming a lie. Today I've made the decision to completely go against it. The logic ends up being that, given the past couple months of lack of LJ activity, I can seemingly either write nothing or I can write about what I'm doing even if it isn't FFXI related. If people hate WoW they don't have to read it. But I'm making a concious effort to try and make the WoW material accessable and understandable to those who don't play the game.

At any rate, here goes.

Firefly

I haven't bothered taking any of my existing characters over onto the new continent yet that makes up the bulk of the expansion: I had enough fun running around on my Hunter taming new pets; like the giant scary firefly pictured above. This most recent update (on Beta) has completely revamped the way Hunter pets work, giving you points to invest into being able to upgrade them in a manner of your choosing. In my mind, its sort of like PUP attachments except more of a pain in the ass to remove and adjust. The added level of pet customization is wonderful for those of us who really get a kick out of pet jobs, and I'm loving it.

Up until now most Hunter pets in WoW have been very similiar; seperated only by minor stat growth, some having racial abilities (i.e. a Boar pet can Charge), and cosmetic differences. Now pets are seperated into one of three archetypes that are effectively: Tank, Damage, and Utility--and they have points to spend on customizing them, as I mentioned above. Its all really neat.

In addition, all pets have a racial ability now to give people incentive to try new things. The way the game works on the Live servers currently is every single Hunter in the game is running around with the exact same damned pets and its extremely dull to see your 9th Hunter in a row with a cat following behind him. My firefly (considered a Wasp pet) has the racial ability to Sting, which causes a bit of magic damage, reduces target's armor, and makes the target glow which prevents them from stealthing for a few seconds--which is a big Eff You to Rogues, who I dislike anyways. So there, I've found my favored "I hate Rogues" pet.

They're expanding the number of pets you can have access to from 3 to 5, which is important considering the fact that people will want different pets specced to do different things.

DeathKnight

Then therse the new class, Death Knight. Heres mine.

But I don't really want to talk about the Death Knight itself, as my time playing it gave me the "I'm just another frontline job with big scary weapons". It had personality and I'm sure it'll be fun for people who don't have a melee job yet. But it wasn't different enough from a functional standpoint to get all that excited over. Then again this is still Beta and my Death Knight by no means has all of its class abilities yet.

The thing that I do want to talk about is what happens when you make a Death Knight.

You see, all MMO games on their boxes try to convince you that there is a living, ever-changing world within your Norrath, Vana'diel, Azeroth, or wherever else you choose to adventure in. This is technically true when content updates occur but it never really feels like there is a living sense of progression.

The Death Knight starting area is the most "living" MMO content I've ever seen in any game ever.

You create your Death Knight as a level 55 character with the backstory that they were a great hero who fell to the dark side. You are now under the direct command of the expansion's star, The Lich King, and you are introduced to your class's abilities very slowly through what is effectively a series of tutorial quests that teach you what is what and how The Lich King's army gets things done.

This tutorial zone offers one long, solid story in which you bring death and terror to the last remnants of humanity in the regions. As you assault the quiet little towns the people flee, the buildings are burned. Your archers fire volleys of arrows into the town to pin down and trap would-be escapists. And you finish them off.

But the fascinating thing is that as you complete these quests; the damage persists. The charred buildings don't come back. The areas that have been wiped of human life appear to stay that way; and there is a sense of real war occuring when you push whats left of the humans further and further out of their own territory and you get to see them becoming more and more desperate as they lose ground. And your forces will close in for the kill as they gain ground. There are recon quests, sabotage quests, the generic killing quests, and even quests in which you use massive siege weapons on the enemy to wipe out hundreds in a matter of minutes.

Its amazingly well done. And you feel like a genuinely evil person just for being involved in it. At one point I was given the order to go into one of the nearby towns and kill civilians. In specific I was told "Everyone expects soldiers to die, but civilians! THATS what scares people!" So I ride into town and the people attempt to flee from me. I attempted to pull a townsperson by using a ranged attack on him.

Now, anyone who plays MMOs will tell you that if you tag a mob it will fight you. Thats just how it goes. But that isn't what happened here. I hit the runner and charged him. He didn't move forward to engage me. He didn't continue running away either. He put his arms up over his face to cover up his head and he stood there shaking in fear. I stood there for a moment watching the poor guy cry, expecting him to stop at some point and continue pathing around like a mob should. But he didn't. He just shook and sobbed and begged for his digital life to be spared.

It made me hesitate. Silly, I know. But I felt like I was doing something -really- wrong and the feeling inspired by that was a rather powerful one for what should have been killing a mob as I've been doing for a decade. As if Blizzard had planned for player hesitation in such a situation, I was eventually sent a /tell from The Lich King, demanding that I perform the task I was given. I slaughtered the townsfolk and continued on my way.

The tutorial area ends in a large-scale war between the last 300 (heh) fighters defending the church that makes up the last dot of humanity on the map against the Lich King's army of about one thousand badass troops.

I won't spoil exactly what happens. I thought the final outcome was, frankly, silly. But overall everything was really good and then you get dumped back into normal WoW where things don't work like that anymore and the game is business as usual again.

And thats a damned shame.

~Myrrial

  • Post a new comment

    Error

  • 17 comments

[info]excubiare

September 1 2008, 21:07:16 UTC 3 years ago

Luckily, the "final" DK quest, isn't so final. They've stated that they're planning on adding on at least a few more quests afterwards to tie up the storyline and not to mention get you to 58, so you're not left in Eastern Plaguelands to grind for half a level.

I'm hoping to see some questions answered from the last few quests, such as "Why did
[Error: Irreparable invalid markup ('<insert [...] you-know-who's>') in entry. Owner must fix manually. Raw contents below.]

Luckily, the "final" DK quest, isn't so final. They've stated that they're planning on adding on at least a few more quests afterwards to tie up the storyline and not to mention get you to 58, so you're not left in Eastern Plaguelands to grind for half a level.

I'm hoping to see some questions answered from the last few quests, such as "Why did <insert you-know-who's daddy's ghost> suddenly pop up?" or "How exactly is your DK suddenly in the Horde/Alliance after s(he) JUST almost slaughtered everyone at Light Hope's Chapel?" The beta sorta drops your DK into Orgrimmar/Ironforge and everyone welcomes you with smiling faces. Kinda kills the atmosphere pretty quickly.

In the very least they're continuing to improve the whole Deathknight "feel" to the class. With the unique Skins/Hair and Voices(If you have not heard a Bloodelf Male DK /laugh, you need to make one. Now.).

I have a 77 Deathknight Orc on the Lichking server named Sangultus, so if you have any questions about DK or Beta, you can ask me there. I'll probably be spending most of my time on Cenarius(Your Warlock is in my guild) leveling up my Rogue til it hit's 70, and will probably go back to Beta to at least finish leveling to 80.

Have fun with it though, it will be without a doubt a much better expansion then Burning Crusade was.

[info]excubiare

September 1 2008, 21:09:03 UTC 3 years ago

Lol@error.

[info]lolpup

September 2 2008, 00:41:36 UTC 3 years ago

The modified voices that Death Knight characters have when speaking is AMAZING. Some of the /flirt commands become especially frightening.

As for the Blood Elf /laugh; hold on.

Hahahaha. Thats the best vocal anything ever to come out of WoW. I still hate Blood Elves with a passion; but thats the biggest argument I've ever seen for making one.

As for storyline; Papa Paladin showing up out of goddamn nowhere irked me. I get that the Ashbringer is hardcore and all but the Lich King departing at the first hint of trouble made him lose a lot of his badassery as a villian in my eyes. I seriously expected him to /yell "I'll get you next time, Gadget! Neeeext tiiiiime!" as he warped out. It was just painfully saturday-morning-cartoon of him and I really hated for the mood of hopelessness that the entire rest of the experience painted to get wrecked so abruptly.

I understand that we have to rise up against the Lich King, being as thats the point of the game now; but suddenly joining forces with the existing factions seems really flimsy. Seeing as shunned as Warlocks already are in the Alliance for using demonic powers; I have a really hard time accepting that they would enjoy having the guy who defiles corpses and spreads disease as one of the forces of Light that the Alliance loves so much.

Fleshing that out a bit more would be great if they can do so. The other thing that kills me is that I largely had no idea what I was doing with my talent points. I'd finish quests and then look at have six points to spend but have, at best, a not-so-educated guess to make at what the points I was investing were doing. My parry chance goes up when I don't have a rune active? How the hell do I tell if they're active or not? It looks to me like the icons don't change or do anything and I just use powers as the gauge fills up. I figured that I'd get a feel for the talents as I went along and respec later but after finishing the intro area I still felt painfully unfamiliar with my talent choices.

I'm not a dumb player by any means, I just can't gauge how well a power that I don't yet have is going to be boosted compared to putting my points elsewhere. How viable is Option A versus Option B? I have very little to go on. And it doesn't help when apathetic players ask what to spec in General channel and get told "Unholy" without a second thought.

[info]achtel

September 2 2008, 00:56:16 UTC 3 years ago

On the regards to the Ashbringer, it's not so much that it's "hardcore" but it's literally the hot knife of good to evil's butter. It's a blade infused with the essence of a Naaru; it *is* light and doesn't just defeat evil, it obliterates it. This isn't your typical "Sword of Legends" with above average power, the blade is pure light energy and the Lich King has reason to fear it.

[info]lolpup

September 2 2008, 01:44:23 UTC 3 years ago

Grrr! My post got wiped.

My problem with the scene is that it really made the Lich King out to be a pansy. Here he did all this great "villian work" to route what was left of the enemy and crush the remaining humans at Light's Hope, and then he shows up only to get whooped in a matter of seconds by a lone Paladin.

I don't have anything mean to say about Tirion or the Ashbringer, really. But him showing up and having Darion's cursed version of the Ashbringer abruptly turn good and force Arthas to retreat felt like it suddenly came waaay out of left field. It destroyed the sense of hopelessness that the rest of the story worked so hard to create. And while I understand -why- the Death Knights need to be set free from the Lich King's rule for storyline purposes---I felt cheated that it took a Paladin to do it.

If Frostmourne can't stop Tirion then what good is it? I'd have felt much better about the scene if, say, a Death Knight NPC had gotten himself killed trying to help one side or the other in the Tirion incident and Arthas getting injured in the moment of confusion and having to retreat. But running after getting a single boo-boo from Tirion just felt blah. Apparently they don't teach you how to side-step or parry when you become Lich King. Its not like he was caught by surprise. Tirion jumped STRAIGHT at him and Arthas completely failed to react. He lost and it was, frankly, embarassing to have served him after that moment.

I know he got hit with the one thing that really has the power to whoop him but it really felt more like Cowardice of the Wuss King for a moment there.

[info]achtel

September 2 2008, 01:56:54 UTC 3 years ago

See, the thing is though, Frostmourne's power isn't in the blade, but in the will of the Lich King. It's a psychic vessel of Nerzul, and it only really does two thing -- it allows the Lich King to control whoever holds it, and it raises all those touched by it to undead. It's never been a "powerful" blade in pure strength, as it's merely an extension of the Lich King.

Plus, Nerzul has never really been "brave". When the Legion went beyond his comfort zone, he tried to back out. Him running from Tirion isn't all that beyond the realm of his mentality. It's not Arthas's, but it's difficult to say now if anything of him even remains anymore.

[info]lolpup

September 2 2008, 02:07:13 UTC 3 years ago

Thats true. I may simply be giving Frostmourne too much credit in my own mind. I had established it in my head as being a pretty damned powerful weapon back in WarCraft 3 after having witnessed how rapidly Arthas had his mentality wither away from "I'll do whatever it takes to save my people!" in response to the grim warning written beneath the weapon to "Heya pops, nice to be home. I brought you some nice STABBY DEATH."

But I suppose that the purpose of the blade isn't really to be the ultimate evil sword like, say, Soul Edge as it is an instrument of Ner'zhul to further his own agenda, as you said.

The dual-identity of the Lich King makes me really wonder exactly what we're up against once it becomes time to actually fight him--something that I sincerely hope to do once I'm 80 since that will apparently be 10-mannable content along with everything else thats becoming new raid content. Is the goal here to destroy Arthas? Will that even help? As long as Frostmourne and Zer'zhul continue to exist it seems like a moot point. And the suggestion that Frostmourne will become player-useable equipment seems silly considering we're trying to wipe out the Lich King completely.

[info]achtel

September 2 2008, 02:17:09 UTC 3 years ago

People cite we'll be able to obtain Frostmourne due to the fact Blizzard had a joke Artifact Frostmourne from '07 Blizzcon, but don't pay attention to the fact that at the same Blizzcon they won't give it to players, because they don't want to see "Stinkyelfman, the Lich King" on servers.

What would you play in 10 man raids? I haven't heard much from you aside from a vested interest in Tankadin a while back.

[info]lolpup

September 2 2008, 02:40:48 UTC 3 years ago

On the one hand, Arthas -not- dropping Frostmourne would be silly unless it somehow gets destroyed in the fight or something. On the other, knowing full-well what happens to those that wield the weapon makes it really difficult to accept that anyone would be dumb enough to attempt to use it as far as story stuff goes. Unless something happens to Ner/zhul. I don't know.

As for upcoming raid content. Truthfully, I have no idea. As much as I love my Paladin I often get shunned because there are better tanks availible. And I can't really get mad because the tank honestly needs good gear because your survival is ultimately the deciding factor on everyone else's survival so when I get passed up for a tank with 2k more HP I understand why.

It makes it AMAZINGLY hard to gear up because nobody wants me to tank anything with crappy gear but I can't get the gear in the first place. I also take my MMOing fairly seriously and if I screw up an encounter and people die because of it the fact that its my fault really sticks with me. As much as I enjoy it, being the tank in raid content is stressful. Maybe I'll feel more confident once I have even footing with everyone else come expansion time and the effective gear revamp that comes with it.

Healing puts me to sleep. So the only spot remaining for me is damage. As much as I love my Shaman, Elemental Shaman feels stupidly flimsy compared to anything else I've played. Totems are frankly a poor and clumsy buffing system that aren't very friendly to use in complex fights (and hilariously bad in PVP, which I am a huge fan of). I could try Enhancement Shaman, I suppose. But then I'm just a Warrior with an MP gauge and crappy armor.

I really enjoy my Hunter and having a pet alongside myself. I get really attached to MMO pets for some reason. I give names to my vanity pets in WoW, gave nicknames to my pets in EQ, and keep the owl that I tamed at level 10 (Strix) even though I could have replaced him several times over with more elegant looking birds. I'm seriously considering naming one of my WotLK pets either Tsukushi or Spiritreaver when the time comes. And as it stands now my Hunter will almost certainly be the fist character that I drive to 80.

[info]excubiare

September 2 2008, 03:18:58 UTC 3 years ago

Sadly, the only way to get over that gear hump would be if you were to Heal while picking up the Prot gear/collect badges til you got comfortable with your gear and switch to tank full time. It sucks but it's sometimes required out of a Hybrid class.

If I pug much at all on my Death Knight, I'll fully expect having to tank over DPS, just because a tank slot is usually harder to fill then a DPS. Unless they make DK's absolutely shitty tanks. Not very likely from what I've seen, but you never know.

[info]lolpup

September 2 2008, 14:24:41 UTC 3 years ago

I don't intend to bother with it with the 70 cap time winding down. I've already spent all the badges that I intend to gather; and I'm sure that the few nice, purple things that I do have will be gone by 73 at best anyways. I don't really know how itemization will work for the expansion but if TBC provides any sort of answers then it should provide enough "starter" tanking stuff to get my foot in the door on 10man content come 80.

For Death Knight...I don't really see them being great tanks as they stand currently. They get more armor in Frost Presence or whatever, right? So its like a crappy version of Bear form? Everyone seems to consider Frost the tanking tree but my glimpse over it made it out to be the "combo" tree in my eyes. Most of the talents heavily suggest that you use one ability to boost, cheapen, or crit with another. Thats a neat idea, I guess. But when you look at Feral or Protection trees it doesn't seem to stack up.

Anonymous

September 2 2008, 19:23:08 UTC 3 years ago

(Achtel)

Well, for the most part Paladin itemization won't change for those that
are familiar with pre-Karazhan and Karazhan gearing up. You will gear up like a Warrior almost identically now since there's a talent that increases your spell damage via your stamina, strength will be a major factor in white damage (which isn't as important to a tankadin, but threat is threat) and block value. You will literally be wearing the same gear.

The only really major difference is 1) you will want *SLOW* weapons now for tanking due to the way your Shield of Righteousness is based off of base weapon damage and 2) there is no longer a need to obtain sufficient avoidance and mitigation to push crushing blows off of the combat table.

And should you wish to make Tankadin the class you choose to raid with (note I said Tankadin, and not Healadin), just know a competent tank is always appreciated :p

[info]zudz

September 2 2008, 02:52:15 UTC 3 years ago

Yarr.

This highlights one of the things that has always bugged me about WoW. Evil classes being openly accepted as no big deal.

Alliance versus Horde is one thing. Each side is pretty well fleshed out and has their grievances against other factions and the lines are pretty clear cut. Great, love it. But warlocks in the Horde? After they /just/ threw off the rule of the Legion? And in the Alliance? I'm not sure which makes less sense to me.

Now we have Death Knights (or we will soon). While I hate to advocate a third faction . . .

In truth, I would prefer no faction. Everquest style, if you will. Even in your home town, if you played "evil" jobs people barely tolerated you. In some cases you literally could not enter cities until you made signifigant faction gains. Annoying? Yes. But it made more sense than sending a warlock to kill members of the Burning Blade.

"Nice imp! Wanna go kill Jergosh?"

I hardly mean to say that WoW is bad, or that EverQuest was the best MMO design ever. I do wish that WoW made a bit more sense from time to time though.

-Z

[info]lolpup

September 2 2008, 14:45:22 UTC 3 years ago

The EQ faction system made sense but it was amazingly unforgiving. I had Iksar friends on Terris-Thule who would be killed by the NPCs of literally any town in the game (up through Luclin--combat was disabled in a couple PoP zones so they weren't KoS there); including their own.

Let me tell you, theres a heavy lack of Quest in your EverQuest when 90% of the game's NPCs are unwilling to talk to you. Lots of endgame content had you making enemies out of cities too. Velious had you side with either the Coldain Dwarves (Yay!), Storm Giants (Boo!), or the Dragons of Veeshan (Meh).

It was a bad design because it made it so that, often, you didn't get to side with who you wanted but with who your guild wanted to for the sake of progression. You want to do the Coldain Prayer Shawl questline? Too bad! Your guild favors the giants. And then this happened again in Luclin with the creepy all-white town versus the gothic werewolf town. I ended up being KoS in both towns because I hated them, hated the expansion, and had a bad habit of picking the pockets of guards and then killing them so they would respawn with more loose change.

Its a matter of making sense versus making you want to kill yourself because you need to kill eight million kobolds to make the Druids like you again so that you can talk to them for your Epic Quest.

Then you got into the complete and total bullshit stuff like where handing in enough gnoll fangs to the guard captain in Qeynos would make you more well-liked with half the guards but hated by the corrupt guards; NPCs of two factions that were largely grouped together. And the super fun part of the Rogue epic where you need to complete a trade-window transaction with a dark elf who is KoS to you.

As for WoW, I think the system in place works well but I do agree that it is pretty goddamn stupid in some cases. The fact that the Knights of the Ebon Blade remain a neutral party despite being directly saved by The Light boggles my mind. Horde -or- Alliance, I would be hesitant (to say the least) to trust the man with the spells Raise Dead and Explode Corpse.

[info]zudz

September 2 2008, 23:15:35 UTC 3 years ago

Also...

Don't forget getting the Paladin Epic made you KoS to the guards in two-thirds of Freeport. I think the bears that you could screw your faction on were in Surefall Glade.

Don't get me wrong, there's plenty of stupid shit you can do in EQ's faction system, but it felt more realistic (even if it was super annoying at times).

-Z

[info]pathwriter

September 5 2008, 05:18:36 UTC 3 years ago

Weren't you the person who complained about mission content (and, thus, embedded story) being a drag on FFXI? Maybe I'm confusing myself.

I've frequently been irritated by the way that MMOs absolutely must work. There's a daily quest for the Shattered Sun Offensive in which I must destroy a demonic portal (there's about half a dozen non-repeatable quests with the same objective, too). I destroy it, it goes up in vague flames, but it never despawns. It technically isn't operating, in that nothing ever pops out of it, but it's still sort of obnoxious that every day I blow this thing up and it doesn't even have a bit of char on it. I feel certain there's got to be some way for Blizzard to implement cosmetic changes to the world based on quest completion that are character-specific.

Some of the scripted events, like the Stormwind one when turning in Onyxia's head, are really great, but a lot of the filler quests are so generic that it hurts. Nagrand is a really bad example of this in that it chose to implement Nesingwary again. I hated the Nesingwary quests in Stranglethorn and I'm fairly certain that they primarily exist because there can be whole questing zones in which a skinner can't collect a damned thing. Well, go to Stranglethorn or Nagrand and the corpses of dead animals will be yours for the taking. Sometimes the reasons for "Go kill X amount of Y" are even worse than the Nesingwary ones, too. There were a few quests in Shadowmoon Valley and Netherstorm that were one-off "Hey, go kill those guys, I hate them" without even the decency of a quest chain to justify itself. It's a pity you're not on the Horde side, though. There is a spectacular quest line in Nagrand in which you find Thrall's grandmother and work to reunite them. If you ever hear war drums, try to head west of Garadar real quick and you might spot Thrall walking towards the meeting.

I think the ultimate reason why WoW doesn't have the depth of story or world persistence that we're talking about, though, is because the developers probably didn't anticipate the insane, runaway success of the game. Blizzard seemed to just want to make a game that was anti-EQ/FFXI, which it succeeded in doing, but I don't think anyone in their wildest dreams imagined that everyone and their mother, literally, would play it. They've been scrambling to keep up ever since and, let me tell you, at launch, the game was pretty badly slapped together, anyhow. That's typical of Blizzard, though.

[info]lolpup

September 6 2008, 13:57:52 UTC 3 years ago

I did complain about mission content but that rant was sort of specific to the way that FFXI handles it.

Endgame FFXI players are starved for content. New missions get added and everyone gets super excited and flocks to do them. Look at the most recent example. Months and months of nothing and then we get an update. What does its story focus consist of?

1) One playable fight against a dragon.
2) A really long and amazingly well done "watch the Dancers dance" sequence.

I have nothing against the dancing scene. And while I like FFXI's cutscenes, I don't give SE money so that I can press Enter, read a line of text, and press enter again. I want to -play- something. And as wonderful as their cutscenes are I don't go back and watch them again and they certainly aren't interactive at all beyond giving you dialogue options that make literally zero difference.

I think that when so much development time gets spent on making in-game models move around in exotic fashion and adjusting Campaign literally every update that we're losing out on changes that could make the game more actually -fun- instead of more entertaining.

The angle that they're using isn't BAD. The bit with the Elvaan soldier whooping demon ass was awesome. But what is there new? The ZNM system was good. And beyond that? Nothing? And whats coming next update? You won't be seeing new content, no. They're adjusting Dynamis and Nyzul Isle. Tweaks to content that is -years- old. They're good tweaks; but they're still having you plug away at the same tired old stuff that you've been doing for ages already.

Its like they're honestly afraid to add new playable elements to the game.

While a lot of the WoW quests are, frankly, stupid (go burn the sails off the blood elf ships with fire that does no visible damage) or, worse, boring; but I do find an occasional gem in them and theres at least the sense that when I go questing in Netherstorm I don't know what I'll be doing in advance and theres a certain charm to that which gives me a feel of a new adventure ahead even if it does end up being a silly fetch quest or whatever.

At the very least I get to enjoy stupid things like the "master mixologist" goblin in Area 52 burning down his own shop with the materials I brought him. And to see all the hilarious references to other things scattered throughout the game. It warms my heart to see NPCs tossing Ghostbusters or Top Gun dialogue back and forth to one another. And the Lich King telling me he'd grant me "sight beyond sight" made me nearly topple my chair over backwards when I threw my arms up to shout "Thundercats! Hooooo!"

As for Nagrand. I was okay with killing the clefthoofs and talbuks. Once I got to the birds (which aren't skinnable) I was decidedly less interested, though. Seeing Nessy again come WotLK might make me want to stab someone though.
Create an Account
Forgot your login or password?
Facebook Twitter More login options
English • Español • Deutsch • Русский…